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Elder Scrolls Online – a clean slate for open-world balancing

There are many threads opened in the past week, mostly by people that are concerned about overcrowding and server performance. While I do expect some hiccups when OT goes live, I don’t share the concerns of those people, server capabilities will remain the same, the same number of people will be handled, simply in different… Continue reading Elder Scrolls Online – a clean slate for open-world balancing