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A few (long) thoughts on balance and what drags ESO down

Let me preface this by saying my first, and favorite, MMO was Pre-CU SWG. In that game you had 32 professions. A little more than half of which were directly related to combat. Balance was never achieved in that game before it mercifully got taken behind the tool shed and shot after many so called… Continue reading A few (long) thoughts on balance and what drags ESO down

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The Elder Scrolls Online Details the Locations of the Thieves Guild DLC

The Elder Scrolls Online will get its first DLC called Thieves Guild in 2016 in March (for PC and Xbox One). The developer Zenimax Online Studios provides an early look at the locations of the new patch. You’ll explore the new region Hew’s Bane located in southern Hammerfell Province. In case you don’t know what’s… Continue reading The Elder Scrolls Online Details the Locations of the Thieves Guild DLC

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Elder Scrolls Online – a clean slate for open-world balancing

There are many threads opened in the past week, mostly by people that are concerned about overcrowding and server performance. While I do expect some hiccups when OT goes live, I don’t share the concerns of those people, server capabilities will remain the same, the same number of people will be handled, simply in different… Continue reading Elder Scrolls Online – a clean slate for open-world balancing